![]() ![]() The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. leaving dwellers in the entrance is a waste of resources when they could be working in production rooms. However, nothing nasty will happen when you are not actively playing ie no radroach infestations or raiders decimating your vault when you log into the game.ħ) Upgrade your vault door as soon as you can, it allows you more time to get dwellers in place when raiders attack. This seems to be cheaper in caps than merging 4 base level rooms, then upgrading the large room.Ħ) If possible, make sure every dweller has a weapon (even if it’s a crappy BB Rifle) as Radroaches can spawn anywhere (even when not RUSHing). Create a single room, upgrade it, create another room of the same type next to it and upgrade it so it merges. If the possibility of an incident is below 24%, it’s usually safe to RUSH.ĥ) Don’t make big rooms, then upgrade. The more you RUSH a room, the higher chance of an incident (fire, radroaches). Always give them as many stims as possibel to the max, Radaways, they hardly use – just give them 10.ģ) you can revive dwellers in the wasteland by spending caps on them.Ĥ) remember to RUSH any rooms at least once a day for extra materials and caps. ![]() You can max out 25 stims and radaways for each dweller in the wasteland. Couple of tips from someone who has been playing on iOS for a few weeks:ġ) Dwellers increase their special in training rooms faster when they are low level ie a level 1 dweller will train faster than a level 20 dwellerĢ) quickest way to level up a dweller is send it to the wasteland. ![]()
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